Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by brandon 1 · Oct 23, 2010 at 11:34 AM · movementjumpingwalking

Character Movement and Jumping Script?

I have a script that allows for forwards, backwards, left and right movement but I can't jump. It's a third person game, so is there any script that allows jumping but also allows WASD/arrow keys movement?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TechedEd · Nov 02, 2012 at 12:51 AM 0
Share

can you tell me the script you are using for your project ?

avatar image yuvaraja · Mar 11, 2016 at 11:00 AM 0
Share

pls send me the available movement scripts

send me as soon as possible

4 Replies

· Add your reply
  • Sort: 
avatar image
3

Answer by Sriram · Dec 08, 2010 at 10:25 AM

This is a very basic code structure of how you could get your character to jump.

Add a public variable

public float JumpSpeed = 100.0f;

Then write a function for your jump

void Jump() { animation.Play("jump_pose"); rigidbody.AddForce(Vector3.up *JumpSpeed);

}

Then in your update function just check if the player has pressed the jump button and if he has execute jump

 if (Input.GetButton(JumpButton)) 
     Jump();

PS - This would only work if your character is has a rigid body component attached to it and not a standard unity controller.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image St4rKiller070 · Jun 07, 2013 at 07:44 AM 0
Share

But what if player holds long time jump button? Character would jump too high ^^ I think better would be "GetButtonDown" but it will be wrong too, when player fast push button several times.

avatar image ComeSweetDeath · Aug 31, 2014 at 05:06 PM 0
Share

just use a raycast to check if on ground, and if (onground and getbuttondown) jump;

avatar image
0

Answer by StephanK · Oct 23, 2010 at 12:54 PM

The default ThirdPerson-controller in Standard Assets does this.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by teonicel · Nov 05, 2012 at 12:48 PM

//C# example

private float JUMP_FORCE = 10.0f; private bool isTouchingMap;

void Update () { if(Input.GetKeyUp(KeyCode.Space)){ jump(); } }

public void jump(){ //rigidbody.AddForce(Vector3.up JUMP_FORCE); if(isTouchingMap){ rigidbody.velocity += Vector3.up JUMP_FORCE; } }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
-1

Answer by sonic220 · Nov 13, 2010 at 01:30 PM

http://unity3d.com/support/documentation/ScriptReference/CharacterController.Move.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Simple Walking/Running Script 1 Answer

Why can't I jump and run at the same time? c# 1 Answer

Movement in my terrain ? 2 Answers

Player Falls Much Slower While Moving 2 Answers

Vehicle/car/ Movement 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges