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Question by gunzenhauser · Aug 20, 2012 at 02:17 AM · death

Environmental Death script

I am trying to use this script that is supposed to re set my character controller to the spawn point when it touches a plane but yet this script is having compiling errors when i try to put it on the controller.

specifically these lines

" function LateUpdate(); { if(dead)

 {
     transform.position = Vector3(0,0,0);"



This is the script

private var dead = false;

function OnControllerColliderHit(hit : ControllerColliderHit) { if(hit.gameObject.tag == "Floor") { dead = true; }

function LateUpdate() { if(dead) { transform.position = Vector3(1510.397,597.7795,1255.543); gameObject.Find("Main Camera").transform.position = Vector3(1510.397,597.7795,1255.543); dead = false; } }

any help with this out be greatly appreciated

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Answer by HazeTI · Aug 20, 2012 at 04:22 PM

Firstly, it's hard to read the code in your question because it's not formatted correctly, you might want to review your question before posting it.

Now, regarding your question, you've missed out the closing } in your OnControllerColliderHit, that's what is causing the compile error.

i.e.

 private var dead = false;
 
 function OnControllerColliderHit(hit : ControllerColliderHit) 
 { 
     if(hit.gameObject.tag == "Floor") 
     { 
         dead = true; 
     }
 }        <--- this is what you missed out
 
 function LateUpdate() 
 { 
     if(dead) 
     { 
         transform.position = Vector3(1510.397,597.7795,1255.543); 
         gameObject.Find("Main Camera").transform.position = Vector3(1510.397,597.7795,1255.543); dead = false; 
     } 
 }
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avatar image gunzenhauser · Aug 21, 2012 at 03:18 PM 0
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Firstly that you so much for responding, I'll try adding the closing tag yes sorry i really should have reviewed the question first.

avatar image AlucardJay · Aug 21, 2012 at 03:19 PM 0
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