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Question by MrAkroMenToS · Sep 12, 2014 at 08:37 PM · programmingbeginnerstart

Best point to start teaching programming with Unity?

Hi guys. Next week i will start a programmer course in our school. There will be a few rookie programmer and i would like to show them what can they do with the programming skill. What game should I show them or what game should i program with them. I thought about a pinball game, just to showcase, but what to do after that? Thanks for the answers!

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avatar image kacyesp · Sep 12, 2014 at 08:55 PM 0
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The first thing you should $$anonymous$$ch them is how to google straightforward questions.

That said, they'll need to learn the basics of Unity before they can actually start coding away: http://unity3d.com/learn/tutorials/modules/beginner/2d/2d-overview.

Then you can easily surf through a few tutorials on youtube and pick one to follow.

avatar image MrAkroMenToS · Sep 12, 2014 at 09:05 PM 0
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Thanks, using google will be the first thing they will learn of course. I was asking for a game idea to $$anonymous$$ch the beginners with. Is it a 2d or a 3d game is does not matter so much. I will start with the basics ofc, but after the basics if the still have interest in Unity what would be the best game to make?

avatar image kacyesp · Sep 12, 2014 at 09:19 PM 1
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2d is simpler.

Take your pick: https://www.youtube.com/watch?v=YbwlUvnpulE https://www.youtube.com/watch?v=T7Nz_AulrrA https://www.youtube.com/watch?v=yQXdREL4GGg https://www.youtube.com/watch?v=w7$$anonymous$$FjDCOuxE https://www.youtube.com/watch?v=d3HEFiDFApI And many more.

avatar image tanoshimi · Sep 12, 2014 at 09:35 PM 0
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How many weeks will the course run for? What age/experience are the students? Is this a "for-credit" course? What assessments do you plan to use? It's pretty short notice to start planning lessons one week before the course starts! Pick a game genre that allows you to illustrate as many of the topics in the course syllabus as you can, but without introducing unnecessary complexity.

avatar image knowles2 · Sep 12, 2014 at 09:48 PM 0
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Surely you want to show them a game that give the basics to learn to build other games from.

so I guess

character controller UI plus menus some sort weapon health and switching to other levels.

Surely it getting a bit late in the day for lesson planning, presu$$anonymous$$g it a year long course surely you be working on December lessons not Septembers.

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Answer by Kiwasi · Sep 13, 2014 at 11:33 AM

Browse the learn section. Pick a project from there that is appropriate for your students.

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