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Question by Gerry · May 10, 2011 at 01:05 PM · androidassetbundlescenesstreaming

Streaming scenes in assetbundles

We have a deadline with a client and this bug in Unity is jeopardizing our ability to deliver a game to the Android market. Our goal is to bypass the 50mb limit by downloading assetbundles with a WWW class. We want to stream a player containing scenes and scripts (not regular asset bundles which CANNOT contain scenes or scripts, contrary to unity documentation...)

http://forum.unity3d.com/threads/41638-No-BuildOptions.BuildAdditionalStreamedScenes?p=566632&viewfull=1#post566632

Is there ANY way to achieve what we want here?

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avatar image Gerry · May 10, 2011 at 01:47 PM 0
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Apparently this is fixed in unity 3.4...guess we just have to wait

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Answer by PGilmore · Mar 14, 2013 at 08:23 PM

BuildPipeline.BuildStreamedSceneAssetBundle() lets you put scenes in a bundle, but it is my understanding that there can never be any script/code in the bundles.

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