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Question by Miladd111 · Jul 05, 2016 at 06:01 AM · transform.positionmousepositionlocalpositionlocalspaceglobalspace

Changing scale of unit

I have a 2D tile game project in Unity where every tile has a size of (for example) 50 x 50 pixel and in the grid the tiles are mapped to full integer coordinate, so for example tile0 is at x0 y0, tile1 is at x1 y0, and so on there is always an empty tile which replace with the other tiles. In any case, the player should be able to drag and replace tiles left/right/up/down with the mouse and I want the tile to be dragged along with the mouse position. But when I want to reduce the tiles scale like a 30x30 drag and drop based on mouse position not work accurate. I don't know how to translate the global mouse coordinate into the local space of the dragged tile, and in particular change unit of mouseposition to .9* unit of mouse position

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