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Question by jimmyismike · Aug 17, 2012 at 03:00 PM · collisionerrorscenenew

Scene Audio Script Error

Ok so I have a on collision play audio next scene script but the audio isn't playing. Can you help?

 var levelToLoad : String;
 var isQuitButton = false;
 var select : AudioClip;
 var choose : AudioClip;
 
 function OnTriggerEnter(hit : Collider)
 {
     audio.PlayOneShot(choose);
         //load level
         Application.LoadLevel("1");
 }
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avatar image Jessespike · Aug 17, 2012 at 03:15 PM 0
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Did you edit your question? As soon as I answer. The question changed...

avatar image Khada · Aug 17, 2012 at 03:19 PM 0
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Dude... don't change the question like that once it's answered. Now my pending answer is useless to you AND anyone else who comes along. $$anonymous$$ake a new question.

avatar image jimmyismike · Aug 17, 2012 at 03:45 PM 0
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No actually I figured out on my own just about immediately after I posted but I had a similar problem among similar lines.

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Answer by kspiel · Aug 17, 2012 at 03:26 PM

The issue is the first line in the file... you are trying to declare a variable but you are calling a function. I'm not sure what it is exactly that you're trying to do.

Application.LoadLevel() is a static function that takes a single argument that is the name, or ID, of the level you want to load. I presume that it is the level you want to hold in a variable. Yes?

So... in that case...

 var currentLevel = "1";
 
 Application.LoadLevel( currentLevel );
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Answer by Jessespike · Aug 17, 2012 at 03:14 PM

Here is my error:

(1,16): BCE0043:Unexpected token: ..

var Application.LoadLevel("1");

Error tells you whats wrong. LoadLevel is a function, but you are trying to use it like a variable. Comment out the first line.

Edit: To answer your new question.. The var choose is either undefined or your Colliders aren't triggering correctly.

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