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Locomotion System in Multiplayer
I have the Locomotion System implemented on a project.
In Single Player mode, all the character animations using the Locomotion System look fine; however, in Multiplayer mode, all characters controlled from another computer have too fast animations.
I'm simply using a NetworkView on the characters to synchronize the Transform component. I also tried making the model with the animations a child node and creating another NetworkView to synchronize the Animation component.
Any tips or suggestions to get the Locomotion System animations working properly in a multiplayer game?
Answer by Kent J · Nov 12, 2010 at 03:50 PM
I came across an exact solution to this problem here that works quite well...
http://www.unitydevs.com/item/locomotion-networking/
The animations now look correct using the Locomotion System in a multiplayer game.
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