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Question by Kent J · Nov 10, 2010 at 04:38 AM · animationmultiplayerlocomotion

Locomotion System in Multiplayer

I have the Locomotion System implemented on a project.

In Single Player mode, all the character animations using the Locomotion System look fine; however, in Multiplayer mode, all characters controlled from another computer have too fast animations.

I'm simply using a NetworkView on the characters to synchronize the Transform component. I also tried making the model with the animations a child node and creating another NetworkView to synchronize the Animation component.

Any tips or suggestions to get the Locomotion System animations working properly in a multiplayer game?

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Answer by Kent J · Nov 12, 2010 at 03:50 PM

I came across an exact solution to this problem here that works quite well...

http://www.unitydevs.com/item/locomotion-networking/

The animations now look correct using the Locomotion System in a multiplayer game.

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Answer by slatius · Aug 09, 2011 at 10:39 AM

dead link.....I have the same problem ayn help???

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