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This question was closed Nov 30, 2015 at 03:42 PM by Lisandwich for the following reason:

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Question by Lisandwich · Apr 21, 2015 at 12:51 PM · multiplayersplit-screen

Split screen without two cameras in 2D versus game?

I'm working on this 1V1 local multiplayer game where food falls out of the sky and both opponents try to get the worst breath by catching the food. I've been looking up how to deal with this and most people use 2 cameras, however, I was wondering if it would be easier to use one camera and just limit the movement of each player to their side of the field?

This is a rough sketch of what the game would look like:alt text

Is there any reason why one option is better than the other or doesn't it matter?

And how do I deal with difference in screen resolutions on different pcs?

concept1small.png (77.6 kB)
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Answer by Owen-Reynolds · Apr 21, 2015 at 03:23 PM

Having two cameras is an easy way to cleanly cut-off anything between screens. For example, a floating +1 for player1 could drift completely off the right side (which is the shared border,) never appearing for player2. Of course, you can still have "overlapping" stuff with two cams (by using a 3rd.)

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