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Question by craftmaster · Oct 22, 2010 at 04:00 PM · objectcharactercontrollervs

Collision object Under Character Controller?

Is it possible to check if an object is colliding specifically with the bottom of the character controller?

I want to store the object in a variable that the character is standing on. I don't want this to apply if the character is colliding with any other part(eg. sides or top).

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Answer by Ehren · Oct 22, 2010 at 04:26 PM

You can override the function OnControllerColliderHit(hit : ControllerColliderHit) and check hit.moveDirection and hit.normal. They will indicate the direction of the character and the direction of the force the character encounters.

Another option: CharacterController.collisionFlags is updated every time you call CharacterController.Move. You could check if collisionFlags == CollisionFlags.Below.

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avatar image craftmaster · Oct 30, 2010 at 07:52 AM 0
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Thanks $$anonymous$$an. That was Exactly what I needed.

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