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Mesh.CreateVBO function in Android
Hi all, I am writing an android game, and have been experiencing some latency issues with the function Mesh.CreateVBO(). The rest of the app performs fine, but the Mesh.CreateVBO function causes up to 27,000 miliseconds lag (after about 5 mins playing - it starts off fine, but gets progressively worse).
I have a maximum of 9 Skinned meshes on the scene at once, each of which are instantiated at run time, and then moved into the visible scene. It definitely isn't a rendering issue, The screen has a maximum poly count of 10k poly, plus a total of 12 draw calls. The skinned meshes are all animating, So i suppose this could be causing some of the latency, however after the CreateVBO function, the animating meshes seem to perform fine.
Any help that you guys can provide would be great!
Cheers, Steve.