- Home /
Question by
Jagwire · May 20, 2015 at 03:54 PM ·
shaderpassprocessing
How do you send output from one shader pass to another?
Let's say we have a shader with a pass that does some calculation on a texture. How can we add a second pass such that it takes this new texture as input and processes it to create a third texture?
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613200058im_/https://answers.unity.com/themes/thub/images/avi.jpg)