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Question by IcePaw · Feb 22, 2014 at 06:16 AM · errorflip

Making a 2D Game, Flipping Textures ERROR

var X : float;

function Start () {
//Gathering normal object scale x
X = transform.localScale.x;
} X = transform.localScale.x; } function Update () {
if(Input.GetKey(“a”)){ //Gamer pushes a key
//Set texture to normal position.
transform.localScale.x = X;
}else if(Input.GetKey(“d”)){ //Push d
//Flip the texture
transform.localScale.x = -X;
} if(Input.GetKey("a")) { transform.localScale.x = -X; }else if(Input.GetKey("d")){transform.localScale.x = X; } }

So I have that. And I am getting this error:

Assets/Scripts/TextureFlip.js(6,20): BCE0044: unexpected char: 0x2028.

I have no idea what this means; I cant find those numbers anywhere. Please help me!

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Answer by robertbu · Feb 22, 2014 at 06:36 AM

I believe there are some characters in this text with values above 128. I could not format the code, and when I pasted it into Monodevelop, it did strange things including hide all the comments. I cleaned up just the code using another editor, and now it compiles.

 #pragma strict
 
 var X : float;
 
 function Start() { 
         X = transform.localScale.x;
 }
 function Update () {
     if (Input.GetKey("a")) {
         transform.localScale.x = -X;
     }
     else if(Input.GetKey("d")) {
         transform.localScale.x = X;
     }
 }
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avatar image IcePaw · Feb 22, 2014 at 07:05 AM 0
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Thanks!

avatar image Jamora IcePaw · Feb 22, 2014 at 07:05 AM 0
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Please post comments as comments. An answer means a solution.

Also, in the future, do remember to mark the correct answer using the check mark below the thumbs.

avatar image Mikoxy · Apr 26, 2014 at 09:56 PM 0
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Thankyou so much :D really helped me out

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