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1
Question by AminSB00 · Feb 16, 2016 at 01:00 PM · playerprefsscorehighscore

PlayerPrefs.GetInt does not show up

Hi guys, could you please tell me what is wrong with my script? If I set it at a normal integer like 5 it does show up in the text, but I want the highscore to show up. Probably I overlooked something again. Thanks in advance :)

     public Text scoreText;
 public Text highscoreText;

 int score;
 int oldHighscore;

 void Start () 
 {
     score = 0;
     oldHighscore = PlayerPrefs.GetInt("highscore", 0); 
     InvokeRepeating    ("ScoreUpdate", 1, 0.5f);
 }

 void Update () 
 {
     scoreText.text = "Score: " + score;
     highscoreText.text = "Highscore: " + PlayerPrefs.GetInt("highscore");

     if (score > oldHighscore) 
     {
         PlayerPrefs.SetInt ("highscore", score);
         oldHighscore = score;
         PlayerPrefs.Save ();
     }
 }

 void ScoreUpdate ()
 {
     score += 1;
 }    

}

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avatar image AminSB00 · Feb 16, 2016 at 09:44 PM 0
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 public Text scoreText;
 public Text highscoreText;

 int score;
 int highscore;

 void Start () 
 {
     score = 0;
     InvokeRepeating    ("ScoreUpdate", 1, 0.5f);
     highscore = PlayerPrefs.GetInt ("High Score");
 }

 void Update () 
 {
     scoreText.text = "Score: " + score;
     highscoreText.text = "Highscore: " + highscore;
 }

 void ScoreUpdate ()
 {
     score += 1;

     if (score > highscore) 
     {
         PlayerPrefs.SetInt("High Score", score);
         PlayerPrefs.Save ();
     } 
 }    
 I tried a different code , still does not work

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Answer by Bunny83 · Feb 17, 2016 at 03:01 AM

Your first one should work just fine. Your second one doesn't work since you never update "highscore". You only read it once at the start of your game. You need to update it inside the ScoreUpdate method whenever your "score" is higher than "highscore".

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avatar image AminSB00 · Feb 17, 2016 at 04:37 PM 0
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Okay thanks it works now . :)

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