Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Salvus · Aug 04, 2011 at 10:54 PM · multiplayerphotontutorialcs0246

Photon and the tutorial on cjrgaming.com

Hello, first my english is not so good, but I want to ask you something.

And I have a problem with Photon & Unity3D. I'm doing the tutorial on cjrgaming.com (http://www.cjrgaming.com/node/17) but I have a trailer there. I created the four classes than I put the dll into Unity. However, now I get error messages still useable as: IGameState.cs (9.41): error CS0246: The type or namespace name 'event code' could not be found. Are you missing a using directive or an assembly reference? and so on.

Here again IGameState.cs:

 using System;
 using System.Collections;
 using AuroraCommon;
 using ExitGames.Client.Photon;
 
 public interface IGameState
 {
     GameState State { get; }
 
     void OnEventReceive(Game gameLogic, EventCode eventCode, Hashtable eventData);
 
     void OnOperationReturn(Game gameLogic, OperationCode operationCode, int returnCode, Hashtable returnValues);
 
     void OnPeerStatusCallback(Game gameLogic, StatusCode returnCode);
 
     void OnUpdate(Game gameLogic);
 
     void SendOperation(Game gameLogic, OperationCode operationCode, Hashtable parameter, bool sendReliable, byte channelId);
 }

And here once a screen:

alt text

thank you:)!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by dragagon · Oct 07, 2011 at 08:25 AM

Hey Salvus,

If you look at your file names in AuroraCommon you have a file called EventCodeData.cs. I'm going to assume that the class inside is also called EventCodeData. In the code you specified, you will need to update EventCode to be EventCodeData.

Thanks for using my site and also, just so you know, I have video tutorials up on YouTube covering the new Photon 3.0

Christian - CJR Gaming

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Photon - Loads a level but doesn't spawn player. 1 Answer

Photon : Multiplayer between iOS & Android ? 0 Answers

Play Game with FaceBook Friend 1 Answer

Can I disable UI visibility for the LOCAL player and not other players? (using photon) 0 Answers

Photon and Playfab 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges