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Question by darthbator · Mar 19, 2014 at 11:07 PM · charactercontrollerperformancemove

Expense of CharacterController.Move

Hey everyone! So I started messing around with a new prototype where the players different inputs control multiple different game objects in the scene. Since these objects are almost always "characters" I figured that using the CharacterController component made perfect sense. I don't believe I have ever made anything that uses this component more then once before this. It seems like the call to Move or SimpleMove is EXTREMELY expensive. I am looking at a giant decrease in framerate when I am moving more then one object in the scene. Are these calls really this expensive or am I missing something? If I need to move multiple characters in a scene is it generally considered to be good practice to not use a CharacterController component?

I can post code when I am back at home later I just figured I would type up the question while it was fresh in my mind. Thanks!

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avatar image dreasgrech · May 14, 2014 at 03:46 PM 0
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I'm facing the same problem with CharacterControllers. Seems like the call to $$anonymous$$ove() is very expensive, thus making CharacterControllers unusable in large numbers.

avatar image NickP_2 · May 14, 2014 at 04:39 PM 0
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For like, multiplayer?

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