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Question by Hankr · Dec 28, 2013 at 11:29 PM · timenoobactive

How to compare the game time to a float?

Im trying to make a short script where when you start the object is de-activated, and if the time is = 2 seconds, it will set the gameObject to active, but I can't figure out how. (I'm 100% noobish to unity so this is probably a dumb question.)

 function Start()
 {
     gameObject.SetActive(false);
 }
 
 function Update () {
 
     if (Time.time = 2)
     {
         gameObject.SetActive(true);
     }
 }
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Answer by PlasmaByte · Dec 28, 2013 at 11:36 PM

Firstly I'm pretty sure you need two = signs when doing a comparison, single = is assignment, not entirely certain about javascript so correct me if I'm wrong.

The reason it's probably not working is because Time.time is a float, decimal, so very unlikely to even be exactly 2. Use an inequality instead e.g. Time.time > 2

Another thing to note, this needs to be called from a script which is not attached to the object otherwise this script will be disabled and so unable to perform its check or reactivate the object!

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avatar image Hankr · Dec 28, 2013 at 11:48 PM 0
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I appreciate the comment, and I used all of your advice but the game object is still de-activated. I changed it to an inequality as well, but something is still not right. Anyway, thanks for the response!

avatar image robertbu · Dec 28, 2013 at 11:50 PM 0
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@Aswissrole - right on all three points. @Hankr - If it works for you, disable/enable the renderer (renderer.enabled = false;) rather than the object and fix points #1 and #2 as listed by @Aswissrole.

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