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Underwater implementation
Can anybody give me some tips for using water. I'm trying to create a game that takes place underwater. A game like Endless Ocean minus the scuba divers.
You are in control of a fish.
Much thanks.
Answer by Bravini · Oct 17, 2010 at 07:58 PM
I'ts a bit tricky to set, but for starters I'd check the camera as perspective, skybox (that in fact will be an ocean cube, check this http://answers.unity3d.com/questions/16248/high-quality-skybox-space).
Set your objects to not use gravity or they'll sink.
go to Edit->Render Settings and change Ambient Light to a slight blue.
you also gonna need to make a script to move freely in 3-axis if your game is 3D.
a good reference would be the game Aquaria from Aquiris Studio, they probably have some tutorials that could help you too.
A tool to help you:
http://www.unifycommunity.com/wiki/index.php?title=Ocean_Shader_Project
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