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Question by Trild123787898 · Jan 30, 2019 at 03:07 PM · transformscript.object

how to scale the transport?

how to scale the transport correctly so that later the objects with setparent would not be distorted when rotated? The transport itself (1,1,1) but the details such as the doors, the motor, the pipe, the steering wheel, and others have my scale, how can I fix this?

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Answer by tormentoarmagedoom · Jan 30, 2019 at 03:26 PM

Good day.

When you assign a parent to an object (Make Object C child of object P) its appearence does not change, but the scale values changes to adapt its new parent. If the parent scale was 1,1,1 then they will not change. I recommend you to test this in the inspector:

I normally do this:

Instantintiate the object without parents at any position, change its scale if necessary to be the desired size, the final size. Then make it child (setPArent) of the parent object.

This way, step by step, you control the soze of everything.

So, this solve your problem? If not, explain better what you need.

Bye!

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avatar image Trild123787898 · Jan 30, 2019 at 03:49 PM 0
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You understand that the object with setparent will always be with the transport! and I cannot understand why transport (1,1,1) its daughter parts have a different axis!

avatar image tormentoarmagedoom Trild123787898 · Jan 30, 2019 at 04:01 PM 2
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I think you need spend some hours of your time watching tutorials about gameobjects, transforms, parents and childs.... The solution is simple once you understand it, but youeed to learn the mechanics of unity, and its difficult to explain it here... typing.. You need to watch tutorials and try try try...

Good luck!

avatar image Trild123787898 tormentoarmagedoom · Jan 30, 2019 at 09:33 PM 0
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I will definitely see thanks! I do not think that I will find the answer there! so that all the details beat on 1,1,1

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