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Question by CupOfMayo · Jul 10, 2013 at 01:18 AM · jumpgrounded

Is there any ifNot.Grounded command?

Hey, I'm creating simple game, and i want to make my character use "jump" animation while is not grounded. I know how is.Grounded work in script, but i wonder if does like opposite of this exist? I hope you'll understand my question C: and thanks for help!

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avatar image Kiloblargh · Jul 10, 2013 at 03:30 AM 0
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Sorry, but I don't think you know how anything works at this point. isGrounded isn't part of UnityEngine, it's a boolean variable from an example script.

Read the Unity scripting reference "cover to cover," and look up anything you don't understand in a C# / JS reference elsewhere. You are a long way from making your own game. (But don't let that discourage you!)

avatar image CupOfMayo · Jul 10, 2013 at 11:03 AM 0
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$$anonymous$$iloblargh, I just wrote is.Grounded ins$$anonymous$$d of isGrounded, that doesn't mean im that far from making my own game, because this one will be very, very simple anyway so everyone can do that :)

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Answer by fafase · Jul 10, 2013 at 01:18 AM

Well the opposite of

 if(controller.isGrounded)

is

 if(!controller.isGrounded)

or am I missing something?

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avatar image CupOfMayo · Jul 10, 2013 at 11:01 AM 0
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Yes yes yes yes :D Fafase, you saved my life; this is exacly what i was searching for. I wrote tittle wrong because it's if(controller.isGrounded) not is.Grounded >.<. But anyway; now my script work perfectly! Thanks again :)

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