Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Mar 22, 2016 at 07:05 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

avatar image
2
Question by clickmarc · Apr 08, 2013 at 04:04 AM · waterlandscapestyle

How do I create geometric "low poly" style landscapes?

I have been advised to create landscapes and water within unity 3d as opposed to importing 3d models from c4d as the interactive app that we are building will need as much cpu as possible.

The artistic direction requires that the landscape and water are in this following style:

http://cgcookie.com/blender/images/geometric-landscape-1/

How would I go about setting up a shader to achieve this? or how do I go about adjusting existing settings to get the same result?

I have tried this http://answers.unity3d.com/questions/153847/low-poly-mobile-terrains-with-unity-34.html However that doesnt have any depth to the polygons as in the first example.

Any advice much appreciated.

Thanks

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chronos-L · Apr 08, 2013 at 04:35 AM 0
Share

Could you post an image of what you have right now? We can provide a better direction if we have clearer understanding in you already have.

1 Reply

  • Sort: 
avatar image
2
Best Answer

Answer by AlucardJay · Apr 08, 2013 at 06:20 AM

Edit :

The only way to make terrain with flat-shaded faces is to make your own mesh. Each face has to have its own vertices with the normal of the face. Read more here : http://gamedevelopment.tutsplus.com/articles/go-beyond-retro-pixel-art-with-flat-shaded-3d-in-unity--gamedev-12259

There are some solutions in the asset store, or search for unity voxel terrain.


Original answer : As advised by the other responses here, you need to look at and learn about the Unity Terrain System. You will find all the information for this in the Unity Documentation and the Unity Scripting Reference :

  • http://docs.unity3d.com/Documentation/Components/script-Terrain.html

  • http://docs.unity3d.com/Documentation/ScriptReference/Terrain.html

I have also made videos on creating terrain :

  • 07 _ Terrain 1-1 : Create and Modify Terrain : http://youtu.be/L8lZTD079bM

  • 08 _ Terrain 1-1a : Terrain Toolkit for Unity 3-5 : http://youtu.be/XdfjO_hTMMg

  • 09 _ Terrain 1-2 : Trees and Grass : http://youtu.be/CiEHpuhYLZk

  • 10 _ Terrain 1-3 : Terrain Detail : http://youtu.be/W5vuI9CAdzI

When you have familiarized yourself with the terrain system, you can look at modifying some of the values in the Set Resolution tab.

For example :

  • create a new terrain

  • browse to Terrain > Set Resolution

  • Set the Heightmap Resolution to 33. This number must be a power of 2 plus 1 (33, 65, 129, etc etc)

Then you will find that you are creating a low-poly terrain.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sellars · Mar 22, 2016 at 06:57 PM 0
Share

I found this really useful. Is there any way to do the same thing but with the terrain brushes?

avatar image Damjan-Mozetic · May 10, 2016 at 06:54 PM 0
Share

The terrain created this way is indeed low-poly, but the problem is the shading. Is it possible to shade the terrain in a flat way, like in the OP's exaple?

avatar image AlucardJay Damjan-Mozetic · May 11, 2016 at 05:29 AM 0
Share

Not that I know of. The only true way to create this type of terrain is to make your own mesh.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Liquid Particle Physics Rendering 1 Answer

Reflection/Refraction water 1 Answer

Underwater implementation 1 Answer

water wave effects.!?, 1 Answer

Free Ocean Shaders 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges