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Question by praveensuresh · Jul 05, 2012 at 11:00 AM · playmodeexit

Script to Exit in play mode-This is my script attached to a cube for movement,i want to make this script exit after 10 seconds in the play mode...any1 pls help??

using UnityEngine; using System.Collections;

public class PlayerScript : MonoBehaviour {

public float moveSpeed=10;

public void Update() { float moveforward=moveSpeed Time.smoothDeltaTime Input.GetAxis("Vertical"); float moveLeft=moveSpeed Time.smoothDeltaTime Input.GetAxis("Horizontal");

transform.Translate(Vector3.forward moveforward); transform.Translate(Vector3.left moveLeft);

}

}

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avatar image tuhinbhatt · Feb 17, 2013 at 05:51 PM 0
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Do you mean you want to stop the script running(or the update function running) after 10 seconds.

avatar image ashbah7 · Mar 11, 2016 at 02:57 PM 0
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simply Add Destroy(this,10); in you script

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Answer by Myhijim · Jul 05, 2012 at 12:03 PM

You could try using a for loop to fix this

 for(i=0;i<=(10*Time.smoothDeltaTime);i++)
 {
   //Do your code
 }

Hope this helps(and works)

~ Myhijim

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Answer by tuhinbhatt · Feb 17, 2013 at 06:00 PM

Change your update to this and you should get your desired functionality. The below code when the game played will run for only 10 seconds.

 void update()
 {
   if(Time.timeSinceLevelLoad<10f)
   {
   float moveforward=moveSpeed * Time.smoothDeltaTime * Input.GetAxis("Vertical"); 
   float moveLeft=moveSpeed *    Time.smoothDeltaTime * Input.GetAxis("Horizontal");
   transform.Translate(Vector3.forward * moveforward); transform.Translate(Vector3.left * moveLeft);
 }
 }

If i am wrong in understanding what exactly you are trying to acheive then please leave quesition in the comment and i will try to help you out.

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