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Question by oliver-jones · Dec 12, 2013 at 09:43 AM · arraystaticnulllength

Static Array - Throwing NullReference

I have a static array, and every time I check the length of it - It throws a NullReferenceException. But when I don't make it static - it works fine.

I need this array to be static as it's used to hold player data throughout scenes as a reference holder.

Any ideas why static/non static is affecting the length?

I'm literally just doing:

 static var myArray : String[];
 print(myArray.length);
 //prints Null Reference

 var myArray : String[];
 print(myArray.length);
 //prints the actual size ... which is zero at this time

Thanks.

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Answer by GameVortex · Dec 12, 2013 at 10:26 AM

This is most likely a component on a GameObject right? Unity initializes public non-static variables automatically to be able to use them in the inspector. While the Static variable is not initialized.

You get a NullReferenceException because the static array is not initialized and has no value (is null). Just initialize the array before using it and you should be good to go.

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avatar image oliver-jones · Dec 13, 2013 at 11:06 AM 0
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That makes sense, thanks

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