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Question by Dreave · Nov 06, 2011 at 10:48 AM · lightingfree

Unity free lighting?

I know that with Unity free you cant have realtime shadows but the lighting that I get from the directional light makes my objects in my game look wrong as what the picture shows, how do I change this so that it looks more realistic?

http://s3.amazonaws.com/data.tumblr.com/tumblr_lu8jb65vsI1r64l9bo1_1280.png?AWSAccessKeyId=AKIAJ6IHWSU3BX3X7X3Q&Expires=1320663682&Signature=J9rL8d1TZvSI27%2BlD70E7jUlSi8%3D

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Answer by syclamoth · Nov 06, 2011 at 12:15 PM

Make sure all your normals are importing properly. That looks like a typical normals problem- it's treating your walls as if they were very blocky spheres!

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Answer by Catlard · Nov 06, 2011 at 10:53 AM

Sorry, the image doesn't work.

You might want to try baking the lighting.

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Answer by The-Arc-Games · Nov 07, 2011 at 08:42 AM

Alternatively, you can use just ONE mesh, stretch it out, and use X TILING for the texture. This will save madly in terms of polygon count, too, and make the scene run faster in the end.

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