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Question by delstrega · Jul 11, 2012 at 05:51 PM · editorinspectorlockcustom inspector

Set inspector lock by code?

Hi!

The easiest way to accomplish what I need for my current project would be locking and unlocking the inspector. But since it's not really that great to click the "lock icon" that often I would like to do it from within my editor script.

Is it possible to lock / unlock the inspector by code?

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Answer by mark_madatom · Sep 22, 2015 at 06:15 PM

 ActiveEditorTracker.sharedTracker.isLocked = true
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Answer by Raikish · Sep 29, 2019 at 12:09 PM

Hey, I made a small editor script to show an example of how you can do this based in the accepted answer.

 public class LockMenu : UnityEditor.Editor
 {
     [MenuItem("Tools/Toggle Inspector Lock %l")] // Ctrl + L
     public static void ToggleInspectorLock()
     {
         ActiveEditorTracker.sharedTracker.isLocked = !ActiveEditorTracker.sharedTracker.isLocked;
         ActiveEditorTracker.sharedTracker.ForceRebuild();
     }
 }
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