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Question by Bluestrike · Sep 19, 2011 at 07:45 PM · editorcustom inspector

custom inspector label width?

When I make a custom inspector like this:

 target.editvariable = EditorGUILayout.FloatField("Recieve Shadows", target.editvariable);


My text is cut and reads Receive shadow with the w only half visible. While the float field is way to big. How van i have a bigger label?

When using

 target.editvariable = EditorGUILayout.FloatField("Thickness", target.editvariable, GUILayout.Width(45));

It changes the float field, but the label its width stays the same.

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Answer by karl_ · Sep 19, 2011 at 07:51 PM

The way I've dealt with this in the past is to either use EditorGUI.Prefix() or a combination of GUILabel and an empty text field in my floatfield.

Ex-

 GUILayout.BeginHorizontal();
     GUILayout.Label("Long descriptor goes here");
     EditorGUILayout.FloatField("", x, GUILayout.MaxWidth(64));
 GUILayout.EndHorizontal();
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Answer by ruddonomy · Jun 13, 2014 at 09:29 PM

The more correct way for this now is EditorGUIUtility.labelWidth. LookLikeControls is deprecated.

``` EditorGUIUtility.labelWidth = 250; ```

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avatar image Pawl · Jun 25, 2014 at 11:14 PM 3
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I just wanted to say, these have been working well for me, thanks!

 EditorGUIUtility.labelWidth = 30;
 EditorGUIUtility.fieldWidth = 20;


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Answer by RewindGameStudio · Feb 22, 2014 at 09:20 PM

I believe the more correct way is now like this: LookLikeControls

 EditorGUIUtility.LookLikeControls(300,50);

This takes a label width and field width.

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Answer by CaJerry87 · Dec 20, 2016 at 07:45 AM

Check out the Inspector Layout Solution: It has images that show how one can lay things out in an inspector.

http://answers.unity3d.com/answers/1288008/view.html

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