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Question by vincent dupuis morneau · Oct 21, 2010 at 02:50 AM · enemyupdate

Adding XP for each kill

i whant to know how can i add exp for each time i kill a monster

here is my script:

var guiTextEXP : GUIText; var accumulatedExperiencePoints : int = 0; var levelExpRequirements : int = 1000; var currentLevel : int = 1;

 function Update () {
   if(accumulatedExperiencePoints >= levelExpRequirements) {
   levelExpRequirements += 1000;
   currentLevel += 1; 
   }
   guiTextEXP.text = accumulatedExperiencePoints+"/" + levelExpRequirements + "|" + currentLevel;
 }

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Answer by Ostagar · Oct 21, 2010 at 03:53 AM

You should probably add such code to the monster class since it should surely know when it's dying.

public abstract class Monster { public int experienceValue { set; get; } public guiTextEXP xp;

 public void Die() {
     xp.accumulatedExperiencePoints += experienceValue;    

} }

public class Golem : Monster { public void Start() {
experienceValue = 100; } }

public class Spider : Monster {
public void Start() { experienceValue = 50; } }

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