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Strange texture stretching - big mesh
Hello !
I'm currently having some trouble on some surfaces of my model (a big environment), as you can see on the screnshot below :
![alt text][1]
Here is a wireframe view, which makes the problem even less understandable :
![alt text][2]
Please note that in Blender and 3dsmax, the texture draws normally, nothing such as this appears. The UVs don't seem to have any problem when I check from the fbx used in unity.
The texture is a RGBA TGA image, and the alpha channel is used as a specular map.
Has anybody seen that problem yet ?
Thanks by advance,
Dmitri [1]: /storage/temp/3105-textureglitch.jpg [2]: /storage/temp/3106-textureglitch_wire.jpg
This is really a strange bug. There is no edge in the model there, so if this was a UV issue, it wouldn't be limited to this area, the whole polygon would be affected. It could be an error in the texture itself, but since it is tiled, the error should repeat itself, so this is also unlikely.
re-export the FBX. i've had FBX files mess up many times. sometimes just re-exporting and re-importing can fix it. also, double check your UV map and make sure every single UV is accounted for. you may have 1 UV causing an issue in this spot, even if it looks perfect in 3ds$$anonymous$$ax or Blendor. make sure you bake your textures when exporting the FBX.
Answer by ScroodgeM · Aug 28, 2012 at 09:07 PM
check texture for tiling in import settings - should be Repeat, not Clamp
I just set the concerned textures to Repeat mode, and that did it ! Thanks a lot !
We did'nt see this problem before because the other artist I'm working with always put the texture precisely inside the UV space. And I don't :)
Thanks again !