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Question by glc · Aug 28, 2012 at 02:33 PM · javascriptapplication.quit

Application.Quit() won't exit game?!

Hello, I've little problem with my simple game.

This is code I'm using for menu control #pragma strict

 var isIZADJI=false;
 
 function OnMouseEnter()
 {
 renderer.material.color=Color.red;
 }
 
 
 function OnMouseExit()
 {
 renderer.material.color=Color.white;
 }
 
 
 function OnMouseUp()
 {
 if(isIZADJI)
 {
 Application.Quit();
 
 }
 else
 {
 Kontrola_Zivota.ZIVOTI=3;
 Application.LoadLevel(1);
 
 }
 }

Reseting level woring but exiting game won't work. It just reload first level?

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avatar image Piflik · Aug 28, 2012 at 02:43 PM 1
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Are you setting 'isIZADJI' to 'true' anywhere? It will only exit, if this variable is true, so you should print that to the console, to see if it is set correctly.

avatar image Seth-Bergman · Aug 28, 2012 at 02:49 PM 1
Share

yep, if the first level is starting, then obviously "isIZADJI" is not set to true, so you're actually reaching LoadLevel(1) every time..

You should be adding some Debug.Log's :

 if(isIZADJI)
 {
 Debug.Log("Quit");
 Application.Quit();    
 }
 else
 {
 Debug.Log("Restart");
 $$anonymous$$ontrola_Zivota.ZIVOTI=3;
 Application.LoadLevel(1);   
 }

or some such

avatar image kristercollin · Aug 28, 2012 at 03:09 PM 0
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Well caught, guys, and great advice about adding Debug.Log output to catch your variable states, very useful stuff.

avatar image glc · Aug 28, 2012 at 05:22 PM 0
Share

Ok, I added that lines and debug said this

WHEN I PRES RESTART it prints to console: Restart UnityEngine.Debug:Log(Object) The referenced script on this Behaviour is missing!

WHEN I PRESS QUIT it prints to console: The referenced script on this Behaviour is missing!

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Answer by glc · Aug 28, 2012 at 06:40 PM

Ok Ok I managed it.. Code is working perfectly, I just needed to say in Unity3D on what text "isIZADJI" will be true..

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