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Question by IKilledKenny_2 · Dec 11, 2014 at 11:03 PM · playerobject

Buff Follow

Hello Unity3D.I have a question about making an object follow a player.How can i make it that i can make a object follow a character/player?For example.I have a buff for my character that it uses which is a sword and i want it that whenever my character moves the sword follows the character at the exact speed time.If anyone knows how i can do this.Can you please tell me how?I have been searching and i can't find it.

Script if anyone needs it

 var target : Transform;
 var moveSpeed = 100;
 var rotationSpeed = 0;
 var myTransform : Transform;
  
 function Awake() {
         myTransform = transform;
 }
  
 function Start() {
  
         target = GameObject.FindWithTag("Player").transform;
 }
  
 function Update () {
    
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
     Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
 }


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avatar image MrSoad · Dec 12, 2014 at 01:15 AM 0
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What exactly do you mean by follow? Just behind, a long way behind, to the side? Follow in terms or rotation(orientation) or follow in terms of position or both etc???

avatar image IKilledKenny_2 · Dec 12, 2014 at 03:49 AM 0
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Oh im sorry, I mean i want the sword to follow the character around him/her like a guarding type buff. I already made an animation in blender of the sword rotating in a circle i just want it to follow the character wherever it goes.

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Answer by FairGamesProductions · Dec 11, 2014 at 11:24 PM

In that case, make the sword a child of the character and zero out it's LocalPosition.

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