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Acceptable draw calls for iOS
I'm trying to optimize my 2d sprite based game on iOS.
Just wondering what is an acceptable amount of drawcalls for an iOS game.
Thanks
Answer by tanoshimi · Feb 12, 2016 at 06:02 PM
Acceptable to whom? I've never known a player know or care how many draw calls a game has, and there's no explicit hardware limit either.
What you should focus on is creating smooth, responsive gameplay which is normally, but not exclusively linked to achieving a stable, fast FPS. Giving attention to drawcalls is misguided.
Ok, thats fair. Thanks
The broader question, "What should I look for in profiler while optimizing", was posted earlier in the week but didn't get a response. I was trying to narrow the scope of the question to garner a better response.
$$anonymous$$aybe you can help with my Original Question ?
http://answers.unity3d.com/questions/1140087/ios-profiler-what-to-look-for.html
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