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Question by Phale · Jun 22, 2015 at 03:08 PM · scenevariablehow to

How can i pass a variable from a scene to another?

Hi, I need to pass a variable part of this script:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class nameSelection : MonoBehaviour {
     public Text namePosition;
     public string nomep;
     public Text presentation;
     Button bottone;
     bool nosel=false;
     public GameObject arrow;
 
 
 
 
     void OnMouseDown(){
         if (namePosition.text != "" && nosel==false) {
             nomep = namePosition.text;
             PlayerPrefs.SetString("nomePersonaggio",nomep);
             presentation.text += " So, you are "+name+"? Nice name!";
          
             presentation.text += " Let's select your first monster!";
             nosel=true;
 
             arrow.SetActive(true);
         }
     }
 
 }
 

Her name is "nomep" and I need her in another scene. How I can pass her value?

(Sorry for my bad english)

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Answer by Ferb · Jun 22, 2015 at 03:15 PM

There are different ways, but I often have a script containing all the variables I want to share between scenes, all defined as static.

 using UnityEngine;
 using System.Collections;
 
 public class SharedVariables{
     public static string nomep;
 }

Now you can call or set this from any script in any scene, with a line like

 SharedVariables.nomep = "Bob";


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Answer by Graham-Dunnett · Jun 22, 2015 at 03:22 PM

Try using a ScriptableObject:

http://docs.unity3d.com/ScriptReference/ScriptableObject.html

A ScriptableObject doesn't get deleted when a scene changes.

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