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Flag animation does not import from 3ds max
I've made a basic flag animation using the wind and gravity properties to make it look realistic, all in 3ds max. Though when I save for Unity use (.FBX) the actual flag imports okay but there is no animation present?
Please help, anyone?
Thanks!
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Answer by ckfinite · May 19, 2011 at 08:22 PM
What you have done is make a physically simulated object in max, not an animation. You will need to bake the flag animation first, then import it into Unity.
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