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Question by test84 · Sep 27, 2013 at 02:07 PM · sizeexportexecutable

Very large builds, why?

Hi,

In my games almost everything is made in runtime procedurally but when I build for Mac OSX or Windows, the file size is almost 50MiB.

The scene I add in the build is an empty scene with just a box as floor. I added the pro shaders and I used some of them and also an FPS asset.

To determine what caused the big size, I opened the .app in OSX and found these to be consuming the most space:

sharedassets0.assets ~ 18MiB Executable ~ 12MiB unity default resources ~ 13MiB

Is there any way to remove any of them to reduce the file size?

Thanks.

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avatar image Tanshaydar · Sep 27, 2013 at 02:30 PM 0
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Did you import other assets? And are you sure you are not using any of the other assets?

avatar image Eric5h5 · Sep 27, 2013 at 03:12 PM 0
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What does the build log say?

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