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Question by andreas542 · Oct 20, 2010 at 06:52 AM · axismacosxgamepad

Gamepad w/ analogue controls in Unity, Mac OS X

Hi! I've been developing a game in Unity on Mac OS X, using a USB Microsoft XBOX 360 pad for PC for controls. This recently packed up and I've bought a generic USB Gamepad that resembles a Playstation Dual Shock controller.

The problem is that I'm unable to get a reading from the analogue sticks of the pad in any of the axis readings in the input manager (whether it be X, Y, Axis 3, 4, 5,...). I've tried the controller in a piece of third party software called USB Overdrive and the axis are recognised by the O/S, but not by Unity.

What can I do to make the axis register in Unity?`

I'm grateful for any input/ideas!

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avatar image Jean-Fabre · Oct 20, 2010 at 07:00 AM 0
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don't have an answer to that, but I am successfully using the logitech dual pad: http://www.logitech.com/en-us/ga$$anonymous$$g/controllers/devices/288

Could you give a reference of your device?

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Answer by Frido · Dec 27, 2010 at 06:31 PM

I'm using a driver for my MacBook. You can download it here:

http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver

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Answer by DemonJim · Aug 07, 2014 at 11:37 AM

I use a Logitech F510 gamepad for developing on OS X. It works without drivers when the switch underneath is set to "D" mode (i.e. DInput as opposed to XInput mode where it then acts the same as a 360 pad and so would also need the TattieBogle drivers).

Note for these F-series gamepads to work driverless in a standalone OS X build though, you have to build in 32-bit, as the 64-bit OS X builds don't seem to detect controllers (this applies to Logitech pads as of Unity 4.5.2, though it was apparently fixed for 360 (XInput) pads using TattieBogle in 4.5)

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