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Question by bat314 · May 22, 2013 at 08:50 AM · destroy object

I want this script to destroy the enemy

 using UnityEngine;
 using System.Collections;
 
 public class death : MonoBehaviour {
     Transform curTransform;
     void Start(){
         curTransform = gameObject.GetComponent<Transform>();
         curTransform = gameObject.transform;
     }
     void Update(){
         EnemyHealth eh = gameObject.GetComponent<EnemyHealth>();
         eh.GetComponent<health>();
         eh.health = 0;
         }
     
         GameObject Wolf_run;
 
     void Updatetwo(){
     Destroy(gameObject);
     }
 }


the script does not do anything when the enemy reaches 0 health I want the enemy to be destroyed when it reaches zero health. im very new to coding

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Answer by Fornoreason1000 · May 22, 2013 at 09:15 AM

okay if your new I see no harm in telling you what your doing wrong.

  1. you getting a component of a component, after you assign Enemy health just use eh.health, no need for this line

    eh.GetComponent();

  2. you set the enemy health every frame(Update runs every frame) this should really be

    if(eh.health == 0)

  3. UpdateTwo(its not like update, you have to call it manually) never gets called, i would call it right after

    if(eh.health == 0)

  4. You double assign CurTransform delete this line

    curTransform = gameObject.GetComponent();

you also declare a useless variable called "wolfRun" Scrap it.

that should just about cover it.....hope it helps. also check some C# tutorials by

http://www.burgzergarcade.com/

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avatar image bat314 · May 22, 2013 at 09:42 AM 0
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thank you it works and thanks for the link to the tutorials too

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