- Home /
FBX Exporting from Maya 2011
Hi All,
I cannot get my rigged model to work in Unity. Animations are distorted and have a lot of glitches and flickering and even just posing the skeleton the bones are all messed up.
I am using Maya 2011 and I used the Advanced Skeleton plugin for the rigging. I tried exporting using both the latest FBX exporter (both baking and not baking the animations) and having Unity perform the conversion for me but nothing seem to work.
I uploaded the model on the Unity official forum: http://forum.unity3d.com/threads/64171-Help-with-FBX-animations
This is driving me crazy because in Maya everything seems to work fine (I also tried to re-paint bone weights, scale the model, start from scratch, bake animation curves...)
Does anybody know a solution or ever experienced similar problems? Any suggestions about a better work-flow?
Thanks
Answer by Paulius-Liekis · Oct 25, 2010 at 08:20 AM
The user has answered his own question on the forum: http://forum.unity3d.com/threads/64171-Help-with-FBX-animations
Your answer
Follow this Question
Related Questions
FBX export from Motionbuilder 2013 to Unity 0 Answers
FBX Exporter imcomplete anim exports in 2018.2.20 0 Answers
Renaming an animation from FBX format 2 Answers
Export Maya Animations to Unity But It Shows Nothing 0 Answers
Problem in Game mode with animation 0 Answers