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This question was closed Oct 22, 2014 at 03:34 PM by robertbu for the following reason:

Multiple technical issues/Design dicsussion

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Question by gdennis · Oct 22, 2014 at 03:33 PM · filexml

Opening XML file which determines the game

I am looking for a way to open an XML file (either be it from IN the game, like a 'load' option), or before opening the standalone of the game (making the player browse to the xml file). This XML file contains the 'gameflow' of the simulation/game I have to make (e.g. dialogs, emotions, actions, ...).

I have been searching endlessly but I am unable to find a proper way to do this, can anyone point me in the right direction?

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avatar image robertbu · Oct 22, 2014 at 03:33 PM 0
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Right now you have both multipe issues and a design/discussion qustion. We ask that design/discussion question be posted to Unity Forums. Unity Answers deals with single, specific technical questions. But even posing on the Forusm, I would advise breaking your problm apart, adding more context.

  • Where do these file live: Local? Web?

  • Are these files static at the time the app is published or do they change?

  • Will the files be user changed?

  • What platforms are you trying to publish for?

  • Etc.

There are .NET classes for reading from folders and reading X$$anonymous$$L. There are also other XL$$anonymous$$ reading classes. If you search Unity Answers, you will find references.

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