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Question by 3dDude · Apr 11, 2010 at 02:10 AM · shadertexturebumpmap

bump maping and texturing

is there any way to make a material that has a bump map but no texture? because it seems that the bump map only shows through only in the places that the texture shows

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Answer by Peter G · Apr 11, 2010 at 11:18 AM

Are you using the default shaders? If you are just remove the texture and your object will still be normal mapped.

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avatar image 3dDude · Apr 11, 2010 at 12:46 PM 0
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i am using normal shaders

avatar image 3dDude · Apr 11, 2010 at 12:47 PM 0
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also i only wont to have a bump map but have the texture be alpha

avatar image Peter G · Apr 11, 2010 at 02:21 PM 0
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The default shaders reads the alpha on the main tex for everything but parallax mapping. So what I would do is make a plain white image with an alpha channel then a second texture with the normal map. You can change the main color to make the object whatever color you want. Other than that I cannot seem to figure out your problem because the normal map works without a color texture just fine for me.

avatar image 3dDude · Apr 12, 2010 at 02:31 PM 0
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thanks i'll try that

avatar image GODLIKE · Jun 06, 2010 at 09:30 PM 0
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If you find an answer useful you could at least clik and vote it up...

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Answer by GODLIKE · May 23, 2010 at 04:43 PM

Maybe I am wrong but I think he wants to simulate refraction on a windows by using only normal maps and making it transparent. Well, that's impossible. If it is transparent, you will not see the normals, unless it is only "a bit" transparent. There's a nice shader around for glass but it needs Pro version.

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