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Question by dorpeleg · Aug 25, 2012 at 02:17 PM · fpslagrendergpuopaque

Low FPS, GPU usage at 99.9%

Here is a picture of the Profiler when i'm at the lagging scene:

Profiler

I have few models roaming around with animation and minimal lightning and i disable shadow casting/receiving.

Any ideas?

profiler.jpg (142.5 kB)
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avatar image Sequence · Aug 25, 2012 at 02:19 PM 0
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$$anonymous$$aybe your animated models are too high poly?

avatar image dorpeleg · Aug 25, 2012 at 02:24 PM 0
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is there a limit for how much poly unity can use at once? (an actual number like 100000 or something)

avatar image dorpeleg · Aug 25, 2012 at 06:30 PM 0
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Ok i changed the camera rendering path to vertex lit. Everything works much better but the lighting looks crappy. If I will reduce tris count of my models, will I be able to apply better rendering path?

avatar image ScroodgeM · Aug 25, 2012 at 07:28 PM 0
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how much models like this are there on screen? how much tris, verts and drawcalls totally on screen?

avatar image dorpeleg · Aug 25, 2012 at 07:57 PM 0
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I used 28 models, each is about 6k tris, the verts where about 120k. for now i lowered the amount of models to 15 and now i can use the forward rendering path but still not the deferred lighting

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