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This question was closed Jun 10, 2019 at 01:14 PM by liveralmask for the following reason:

It is because Unity has determined that it is unlikely to solve it.

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Question by liveralmask · May 23, 2019 at 04:01 PM · apithreadmain thread

Why Unity API is not thread safe and can only be run on the main thread

I want to hear the frank opinions of Unity employees.

  1. Is it because technically difficult?

  2. Is it because the correspondence is troublesome?

  3. Is it because the priority is low?

  4. Is it possible to execute on a worker thread at my own risk?

  5. Are there plans to eliminate the Unity API bottleneck that can only be executed in the main thread?

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Answer by liveralmask · Jun 10, 2019 at 01:10 PM

As Unity does not seem to have any potential, I would like to consider other products.

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