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Question by Cool Dave · Sep 13, 2012 at 06:44 PM · collidersframeratetreessleeping

Is there a way to make colliders fall asleep?

I have a normal terrain with lots of trees on it. They don't tax my graphics, as long as I keep them billboard long enough, etc. But I also need them to have collision. So I created a pine tree prefab with a capsule collider and painted them onto my terrain. My framerate is normally between 40-80, but then it drops ramdomly to 3-5 fps. I know the tree colliders are the problem. (the verts and draw calls are fine)

So the question is, How can I fix this? By putting them to sleep? I don't really know how that is done. Anyone have an idea?

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Answer by Eric5h5 · Sep 14, 2012 at 02:31 AM

Rigidbodies can sleep, which they do automatically (when they basically stop moving, depending on the settings you have in the physics manager). Colliders can't sleep, nor would it be possible for that to happen, since they are never "awake" either.

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avatar image Cool Dave · Sep 14, 2012 at 02:35 AM 0
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So is there any efficient way to keep the colliders from checking for collision when I'm not around?

avatar image Eric5h5 · Sep 14, 2012 at 04:29 AM 0
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I don't know of anything you can really do with tree colliders (aside from having them or not), since the terrain system handles all that.

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