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Question by jijieciprian · Oct 06, 2016 at 02:26 PM · cameratexture2dmemorywindows phone

Screenshot on windows phone increase memory why?

Hi all, I use my mobile camera from my application and sometimes I want to take a screenshot. To start camera I use WebCamTexture and a RawImage, all good and now I have a Texture2D where I read pixels and encode texture image to png, this will store that in a byte array.

Each time when I take a screenshot memory grows up but after encode I clear bytes array, I call GC.Collect(); GC.WaitForPendingFinalizers(); to free memory but no chance .

Does anyone have any ideea what can cause that? That happen in windows phone universal 10, I use unity 5.4

Thanks, any advice is appreciated :)

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Answer by saschandroid · Oct 07, 2016 at 06:51 AM

A screenshot example in the scripting api uses

 // Encode texture into PNG
 byte[] bytes = tex.EncodeToPNG();
 Object.Destroy(tex);

Probably destroying the texture helps to free memory.

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avatar image jijieciprian · Oct 07, 2016 at 07:51 AM -1
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thanks a lot, works very well, cheers

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