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Global 'orbital' map of terrain
Hello everyone, I have a question involving map scales (or terrain scales). I am making a turn-based strategy game inspired by Sid Meier's Alpha Centauri or SMAC/AX. I am in the process of creating random tiled heightmaps for the terrain and I would like to be able to have the player 'zoom' out into a planet orbital view (much like in CIV4 when you zoom all the way out). Essentially I want to preserve the terrain and wrap some sort of low res proxy of it over a sphere to create the sense of a orbital view.
Any suggestions, assests or packages which would help? Or should I just dive into the non-euclidean geometry?
Pun not intended, seriously I didn't even see that until after I posted...
Fair enough! Well, there are plenty of methods of spherically mapping 2D textures, so in essence if I take some sort of $$anonymous$$imap texture and wrap it around a sphere it would be possible. I was wondering if anyone else has done this before... if not, it will be an interesting problem!
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