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Are prefabs better for performance?
Hello!
At the moment I try to increase the performance for my game. My problem is that I have many Draw Calls. In the game I have an object which I have copied ... about 100 times :/ So I have many Draw Calls. When I put this object in a prefab and than I use the prefab 100 times, would this better for performance and increase my fps?
Hope you can help me :)
Oh .. I have a second question: I have read that the Verts should be low as possible. How can I decrease the Verts?
P.S. Sry 4 grammar. I'm austrian
regarding verts I wouldn't worry about it. the only way to decrease the number of verts is simply change the model in $$anonymous$$aya or Cheetah3D or whichever modelling program you use. Just click the "less verts" button. if you are using a professional studio just tell them "please build again with less verts". tell us how many verts in your model but it is very unlikely that is the problem
Answer by whydoidoit · Apr 13, 2013 at 11:00 AM
It makes no difference if they are in prefabs - that's just a convenience - you would need to merge your meshes to reduce the draw calls and try to use either static or dynamic batching (sharing of material - i.e. don't adjust material properties on a per object basis).
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