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Question by shubhamgarg1234 · Jun 29, 2012 at 09:34 AM · 2dmaterialtexture2dipad

Material doesn't apply on iPad but works fine on android

I have created a 2d game in which i have created a sphere. If i apply some material on sphere then it show the material on unity player, as well as on android but when i tries to run my game on iPad1 then it doesn't show the material. It show the sphere as if no light is coming on it. I have tried to add some directional light but its of no use. But when apply material on some other gameObject it works fine with both android and iPad. Its a 2D game and made all the z coordinate to 0 and have very little local scale in z direction.

Thanks in advance

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Answer by Tim-Michels · Jun 29, 2012 at 09:39 AM

Try to assign the Mobile/Diffuse material to your sphere. This material doesn't have a color property, so you have to colorize the object through your texture.

The Mobile/Diffuse should work on all mobile devices.

Cheers

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