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How do I make certain parts of a mesh hide in runtime
I've been trying to research ways on how to make certain parts of mesh get hidden for a long time and haven't had any results. What i'm talking about is like how you can shoot actual holes in walls in Rainbow Six. Is it like having a box in the scene that doesn't render anything inside of it or something? Please help and t. hanccs.
Answer by dan_wipf · Aug 26, 2018 at 09:46 AM
actualy you could achieve holes in objects by using a stencil shader. have a look for this on the web. but i guess there are other methods to use for holes. hiding some parts of a mesh i’d say is more difficult have a look at vertices: https://docs.unity3d.com/ScriptReference/Mesh-vertices.html
nice, i think your answer is some what close. well i dunno, imma continue researching thanks also