Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by maxmythic · Aug 23, 2012 at 03:56 PM · animationmodeling

Can I use Unity to create a demo movie of my game?

I am working on my game assets: modeling, animating, designing game mechanics, etc. In around 2 months I will have enough assets created to create a demo movie of my game. This demo movie is intended to show viewers what the game will look like while being played. It is meant to attract developers and possibly investors to my project.

I understand that one can import models (with attached textures & animations) into Unity, that a character controller script can be attached to it and that one can then control the character model in real-time. That is fine but what I would like to do is program out all the moves each character in the scene will act out.

For example:

Character A:

  1. Runs to cliff edge

  2. Looks down

  3. Jumps off

  4. Opens wings

  5. Flyes to the other side of canyon

  6. Lands

  7. Takes out a gem

  8. Puts it in a bird nest

  9. Sprints to the near by stream

  10. And on and on and on ...

And while this animation is going Players B,C,D,E,F and G are all doing their set of programmed animations sometimes all appearing on the screen at one time.

So is it possible to program out a sequence of character animations along a master timeline to create a real-time rendered demo movie of my game?

Or

Will I have to do all this in my 3d animation/modeling software?

Comment
Add comment · Show 8
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mander · Aug 23, 2012 at 04:23 PM 0
Share

ofcs u can build a demo. showing all those things. but as GC1983 said u r going to have to script all. which is pretty basic.

avatar image Khada · Aug 23, 2012 at 04:58 PM 0
Share

Sure, but you need devs/programmers first, to build your game to a certain degree first. Otherwise it's not a demo whatever way you look at it and you might as well do it in maya.

avatar image maxmythic · Aug 23, 2012 at 06:15 PM 0
Share

@$$anonymous$$hada The reason I was thinking I should do it in Unity is because it's render engine would render the scene out in it's own way which I would imagine would differ from how Blender, $$anonymous$$aya, 3ds, etc. would render out the scene.

avatar image maxmythic · Aug 23, 2012 at 06:17 PM 0
Share

@$$anonymous$$ander When you say "gameplay demo" you are just saying a movie that shows the game's game play rendered in real-time, right? Or do you mean a demo that people can actually play? Just making sure we are on the same page here cause I think you confused $$anonymous$$hada. Oh and thanks, I will check out 'work in progress'

avatar image Mander · Aug 23, 2012 at 06:39 PM 0
Share

it could work both ways. but with actual unity in-game footage. in anyway u will need a functional game to record the video.

Show more comments

3 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by DaveA · Aug 23, 2012 at 09:23 PM

Scripting is good, but the Animation Editor in Unity does allow for events to be fired. So you could use those to trigger these other animations at al. You might be able to do most or all of this in the Animation Editor depending on how complex the rest of your stuff is. You might need small bits of code to intercept the events from the main timeline to start the sub-animations, I am not sure offhand.

BTW What you are describing is often called 'machinima'

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image maxmythic · Aug 24, 2012 at 01:55 PM 0
Share

Thanks Dave.

avatar image
2

Answer by GC1983 · Aug 23, 2012 at 04:04 PM

You can do what you are wanting, but you will need to script it all.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Mander · Aug 23, 2012 at 04:54 PM

if its a demo of a game. it shouldn't be done in a 3d art package. cuz u r showing a game not a 3D reel.

and if u need to convince ppl that ur game is going to be awesome. theres nothing like a gameplay demo. with all ur great features.

look at the forums, the "Work In Progress" section will give u an idea.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Unity model scripting question 1 Answer

Make 2d Animation Scene 0 Answers

how to grab ledge and climb up 2 Answers

Is there any good method to keep the collider constant while the local scale shrinking or expanding 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges