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Question by
StrangeAttractor · Aug 23, 2012 at 10:50 AM ·
shaderios
Surface lighting model 'MobileBlinnPhong' not found.
I try to create a shader for an iPad3, using the 1 month Pro trial license. I've found several examples on the forum, they are all using this instruction: #pragma surface surf MobileBlinnPhong
But for some reasons it doesn't compile for me. I got the following error message:
Surface lighting model 'MobileBlinnPhong' not found. Available models: BlinnPhong, Lambert
Have I forgotten any setup, or is this MobileBlinnPhong deprecated? My shader works perfectly in the editor with #pragma surface surf BlinnPhong, but then it's just dark on the iPad.
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