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Animated Object phases through Player
I'm making a game in which a rotating cylinder can push the player off of a platform (a la Wipe-Out), but my problem is that the cylinder simply passes through the player. Both have kinematic Rigidbodies and the animation has Animate Physics set to true.
Answer by dvxl · Mar 31, 2020 at 05:05 PM
Are do you have colliders on both game Objects and are they marked as trigger? If they are, just remove the check mark at "Is Trigger". I hope Ive been able to help you :)
Answer by montymomentum_unity · Mar 31, 2020 at 05:49 PM
I've found the problem, I was using a Mesh Collider for the cylinder and after changing it to a Box Collider it works.
Edit: Answer wasn't as easy as I thought, Object still phases through Player when the Player is standing still.
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