Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by rikkert88 · Jul 05, 2012 at 12:05 PM · moveclicktoclicktomove

Move to clicked hitpoint

I have a problem with click to move script. I use now this:

  var speed = 1;
     var targetRadius = 0;
     private var target : Vector3;
     var hit : RaycastHit; //added
     function Start () {
         rigidbody.freezeRotation = true;
         target = transform.position;
     }
 
     function FixedUpdate () {
         if (Input.GetButtonDown ("Fire1")) {
             ray = Camera.main.ScreenPointToRay (Input.mousePosition);
             if (Physics.Raycast (ray, hit)) {
             animation.CrossFade("walk"); //added
                 target = hit.point;         
             }
         }   
 
         if (Vector3.Distance(transform.position, target) > targetRadius) {
                 transform.LookAt(target); 
             transform.Translate(0,0,speed);
                 target.y = transform.position.y;    
         }
     }

But its doing very weird, when i start my game the character is bouncing and doing strange moves... And than the character is under the terrain.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by AlucardJay · Jul 06, 2012 at 06:21 PM

try swapping target = hit.point; with (untested) :

 target = new Vector3( hit.point.x, transform.position.y, hit.point.z);
 
 Debug.Log("hit Y = " + hit.point.y + " : transform Y = " + transform.position.y);

in the console you should see a printout of where the mouse ray hit position y is, and the transform's y position.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Jul 11, 2012 at 05:16 AM 0
Share

did this help? comments and/or accepting answers on this 'site is appreciated and helps others searching this 'site. Support the 'site that has supported you.

avatar image
0

Answer by rikkert88 · Jul 06, 2012 at 04:39 PM

anyone?? ????????

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Jul 06, 2012 at 06:23 PM 0
Share

hi, please don't post comments as answers. Use the [add new comment] button, a window then pops up. you can delete this answer, and comment on the answer I left =]

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How Can I write a Click To Move Script? 2 Answers

Question about Click to Move effect within code. 1 Answer

Click to move on a sphere (planetary gravity) 0 Answers

move a button On click - rather than on game start 1 Answer

I get errorsfor my Click to Move Script 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges